This package adds support for MAXScript, the built-in scripting language for Autodesk® 3ds Max®. If you have no idea what either of those are, you needn't bother installing this.
This was more work than I thought it would be, so if anything appears even remotely whack, please file an issue. Seriously.
Some users may wish to replicate the same look-and-feel of 3DS Max's built-in editor. In which case, they can use this as a starting-point. Add the following to your stylesheet:
/* MAXScript: MXS_Scintilla clone */.syntax--maxscript{.syntax--comment{color: #007f00;}.syntax--numeric{color: #007f7f;}.syntax--string{color: #7f007f;&.syntax--verbatim{color: #007f00;background-color: #e0ffe0;}&.syntax--invalid{color: #000;background-color: #e0c0e0;}}.syntax--operator{color: #000;font-weight: bold;}.syntax--function{color: #3060a0;}.syntax--keyword,.syntax--storage.syntax--type.syntax--function,.syntax--storage.syntax--modifier.syntax--function{color: #00007f;font-weight: bold;}.syntax--rollout-control{color: #000;font-weight: bold;}.syntax--objectset{color: #d0b080;font-style: italic;}}
Good catch. Let us know what about this package looks wrong to you, and we'll investigate right away.