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build-systems

Make build targets available as atom commands
klorenz
0.5.0 999
3
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Build System

This package enables you to call cake, make, apm, npm commands from command palette.

If you have a Cakefile with targets "foo" and "bar", you will find "Build: Cake Foo" and "Build: Cake Bar" commands. Commands are changed dynamically, if you add a task to that file, it will be added to command palette.

After a build has finished, you can cycle through build results using F4 for next result and shift-f4 for previous result. Hit ENTER to open file and jump to specified location.

This is under development

Extending

Build-Systems searches all packages folders for a subfolder build-systems/. If it exists, files from there are read and interpreted as build systems, if suitable. For now only ".coffee" is fully supported. ".cson" and ".json" and ".sublime-build" are planned.

Here build-systems/cake.coffee as an example:

module.exports = (builder) ->
  {BuildSystemProvider} = builder
 
  class Cake extends BuildSystemProvider
    buildTool: "cake"
    buildFiles: "Cakefile"
 
    getCommands: ->
      @buildFile =>
        @getLines (line) ->
          if /^cake/.test line
            [cmd, desc] = line.replace(/^cake\s+/, '').split(/\s*#\s*/, 1)
            name = cmd.replace(/\W/, '-').replace(/--+/, '-')
            commands[name] = cmd.split /\s+/

History

This package is forked from https://github.com/noseglid/atom-build. In the first place I wanted to contribute, but then I realized, that I rewrote almost everything and there was only little left from original package, so I decided to create an own package.

TODO

  • review specs to get them work
  • add more specs
  • connect to travis CI
  • Implement full Sublime-Like Build System
    • file_regex
    • line_regex
    • syntax
    • variants
    • name the selector-specific build system "Build: Run" and make it default build system, if hitting ctrl+alt+b
  • add more build systems
  • support more npm and apm commands
  • add keyboard shortcut to stop build (ESC, if in Build Output, else via command palette)

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